![]() A side effect of the huge maps is that there’s quite a bit of downtime, and a slow pace in general as huge, plodding starships make their way from one side to the other. I find the ability to send your ships up and down the Z-axis is more essential to Homeworld’s imposing sense of scale than its mission design or fleet tactics – the vastness of space becomes clear when you realize these maps are as large vertically as they are horizontally. Subtle improvements, like the elimination of the need to refuel fighters and corvettes periodically, makes moment-to-moment gameplay move a little smoother than it originally did.Īctually, the full-3D navigation is rarely used in missions, as most of the action takes place on a 2D plane. Admirably, the interface does all of this without getting in the way of the action - even the build and research menus are mostly kept collapsed and out of sight. ![]() The toughest trick is giving orders to travel to a specific point in space - you have to give a move order, then hold Shift to adjust the altitude, and you have to constantly shift the camera around to get a sense of depth. Zooming out to a tactical view of the area and giving orders to control groups makes things manageable, and double-clicking to select every unit of a type lets you take command of fast-moving and scattered ships. Homeworld’s interface does a good job of helping you wrangle your forces, though, especially now that many of Homeworld 2’s improvements have been retrofitted to the original. Getting used to tethering the free-floating camera to ships or objects in the area you’re interested in is the equivalent of finding your sea legs when you’re accustomed to having solid ground under your feet. Controlling fleets that can move freely in full-3D space is challenging to get the hang of, and it can be difficult to even figure out what’s going on when two armadas of fighters, bombers, and corvettes are all swirling around in a giant furball of a dogfight around frigates, destroyers, battlecruisers, carriers, and the massive mothership itself. ![]() Homeworld and Homeworld 2 definitely aren’t simple games, but their complexity is the rewarding kind.
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